We craft projects that radiate the love and effort we put into creation. We focus on the human experience whilst effectively resolving a client’s business objectives. We obsessively care about the functional quality and pixel-perfection of every finished product.
itoms stands as a groundbreaking AI-driven personal wardrobe builder. In partnership with the itoms team, we crafted the core features and brand identity of this revolutionary platform, a fashion solution that facilitates clothing purchases and fosters a sense of inspiration and connection among users.
Project detailvisit websiteIn preparation for a re-launch of its products, our agency embarked on a transformative journey and created a new and powerful brand identity for Choc Factory, a brand within the beauty & lifestyle industry that embraces a sensitive and healthy mission, empowering self-love, escaping from beauty standards. The new style was reflected through an ambitious pre-launch campaign, for which a new landing page was built, together with an email marketing strategy and a social media pre-launch setup.
Project detailvisit websiteThe National Grid Electric System Operator (ESO) undertakes an imperceptible yet critical task every day: balancing the grid. This involves activating and deactivating various energy sources to precisely meet Great Britain's electricity demand. Can you envision yourself in the ESO's control room, making rapid, high-stakes decisions? We've created a game for them!
Project detailvisit websiteResbite is a tech-startup on a world-changing mission to re-invent how we use technology to facilitate social networking. Instead of connecting us to each other in a virtual way, similar to how social media works, it will unite us in the real world.
Project detailvisit websiteAn awareness campaign pushed out on digital advertising and broadcast channels to support the phase one re-launch of MTV’s brand.
Project detailvisit websiteA microsite and video viral series for our fictitious 8-year-old human character Ollie Collins, to promote the fantastical new book by famed author, Conn Iggulden; Tollins – explosive tales for children.
Project detailvisit websiteTo promote their European launch, we created an interactive film that invites users to try to distract avid DQ fan, Nobu Yamada, from his world record attempt at playing the longest ever game of Dragon Quest. The franchise is one of the most successful and valuable in Japan.
Project detailvisit websiteA viral game to promote awareness and drive pre-release orders for a Glastonbury festival ’10-years of’ album. The game was inspired by comedic, real experiences and memories of the festival. Players can hammer/slide/plunge their way through 3 levels in order to enter a competition for exclusive VIP tickets.
Project detailvisit websiteBBC Worldwide commissioned us to create an online interactive that would increase awareness of their Supervolcano docu-drama. Players must manage public awareness, organise traffic flows, identify hazard zones and establish refugee camps, all within the 6 minutes before the volcano erupts!
Project detailvisit websiteWe created a series of 8 original animated shorts for late teens, featuring characters and narrative based on music artists and their latest public exploits. We managed the entire creative and production process from character selection to scriptwriting and voice-overs to animation.
Project detailvisit websiteOur mockumentary follows the life of Danish-born, Arron Josefsen, AKA ‘Mercury Man’, who believes he has gained special powers since swallowing the mercury that was used in his fathers business for felting hats. The four-minute online film is accompanied by a 30-second teaser and other short clips.
Project detailvisit websiteWe created a website for Kate to reflect her modern yet simple approach to life and music. Kate’s fans can interact with their favourite artist within an environment which feels like Kate’s home. The navigation of the site has a contemporary feel, using stylish imagery and fluid movement.
Project detailvisit websiteAn awareness campaign for Cecelia Ahern’s ‘The Book of Tomorrow’. Characters inhabit the augmented world that interact with the objects around them and build new relationships. Each scanned book adds a new object that attracts more characters and allows further developments to their relationships.
Project detailvisit websiteWe designed a magical, online game in which a master magician has been kidnapped and his magic sabotaged causing the release of rampaging rabbits, crazed playing cards and half sawn assistants. The magician's children work through each level to find him, collecting keys whilst avoiding the nasty magic.
Project detailvisit websiteWe created a fun, innovative, yet traditional animation for a Christmas e-card. We gave it a quirky quality whilst guaranteeing it retained broad appeal. A comical light hearted tone with an assortment of music, giggling munchkin’s, funny expressions with little dialogue to help with localisation.
Project detailvisit websiteWe created an entire online Christmas presence for CBBC with accompanying downloads and activities. We designed a ‘point-and-click’ adventure set inside a snow globe with hidden cogs that rejuvenate Immanuel, the magical snow-blower and bring snow back to the land once more.
Project detailvisit websiteWe created a character, a world, and a set of narratives that had abstract associations with MTV's brand values. The minimalist, black-and-white style was synced with the original scores, resulting in a calming antidote to the elaborate, fast-paced content they promote.
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